Wednesday, April 18, 2012

Savage Worlds...

I mentioned yesterday that I was not too keen with Savage Worlds as a Super Hero/ Villains game. The point buy system just didn't make superheroes or villains that powerful if you are running a campaign with established heroes or villains.

This was the case when I played Necessary Evil. I wanted to play a Ra's al Ghoul -esque character. Ra's al Ghoul is rich, has a boatload of minions, a sidekick in Ubu, Lazarus Pits around the world, and he is as wise as he is strong.

I looked at what he had in a M&M beginner character, and he had everything to be all I wanted in that build. I figured even if I had to lower the minions and he had less pits he would be awesome.

When stating out my character in Savage Worlds, she did not have as much intelligence as physical prowess. I had to pick and choose. The Rich feat only gave me so much money and it was not Tony Stark money either. No Lazarus pit hot tubs in boats and only one pit guarded by my only minion. My husband had no points left to be able to use his tail and if you don't get that power in the beginning, you can't get it throughout the campaign.

All in all, the character creation kind of dampened my interest in Savage Worlds as a super hero system.

HOWEVER....

I love Savage Worlds for everything else. It is great for Pulp games, Pirate games and their Space 1889 game is awesome.

If you pick up the deluxe edition, it contains all errata. The system is simple to teach, simple to prep, and simple to learn.

If you like it, check out their Pirates of the Spanish Main book. The maps alone are worth the price of the book. I loved the adventure in the book so much I made it my convention games for two years.

Then... I implore you... please look at Space 1889. I love what they have done with it. And the 20+ adventures in the back of the book are worth it. Need the stats for a Yeti... they have that in this book! This is my convention game this year... Until Dragon Age Box Set 3 comes out that is.

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